How Can We Improve Representation in Games to Match the Audience? (Barclays Eagle Labs)

‘Diversity in games relies just as much on the diversity of the team making the game and, also, if consultants are brought in to assist in guiding teams on this topic, the diversity and experience of those brought in to assist on these topics. Only by listening and wanting to listen to underrepresented groups and their experiences can their stories be effectively explored. At the end of the day, without a will to improve diversity in your titles, and without a willingness to include people from these groups and listen to their voices at all stages of development, nothing will change.’

You can read this piece, featuring interviews with Balance Patch’s Leon Killin, Tanya DePass, Supergiant Games’ Greg Kasavin and Dreamfeel’s Llaura McGee over on Barclays Eagle Labs.

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