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Read More FIND MY SCRIPTS AND GAME PROJECTS HEREMy name is Alicia Haddick, a writer and freelance journalist specialising in video games, anime, film and Japanese culture with English and Japanese language proficiency. I create stories that use sensitive, grounded, realistic dialogue to bring humanity to fantastical scenarios and heart to personal explorations of trauma and internal struggles. In my work I specialise in interviewing creators, investigative reporting, reviews and event coverage, with experience covering events such as Berlin, London and Tokyo Film Festivals, Anime Japan, Tokyo Game Show, Bitsummit, Granblue Fantasy Fes and more. View my creative and journalism samples below and using the Menu icon above, and to commission me for journalism, creative consultancy or narrative design work, contact me via email: aliciahaddick@gmail.com
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Read More FIND MY SCRIPTS AND GAME PROJECTS HEREPolitics, power, Japanese new religions, assassinations and indoctrination form part of a deep-dive investigation into the filmography and ideology of Happy Science. For Inverse, you can read the piece here.
Read More HOW AN ULTRA-NATIONALIST RELIGIOUS GROUP BECAME ONE OF THE MOST POPULAR FILM PRODUCERS IN JAPAN (Inverse)Over the course of the last 12 months, I have conducted a number of pieces for physical media outlets such as Lost in Cult, EDGE Magazine and Play Magazine. For Play Magazine, this has included the publication of two cover features centered on Wo Long and Like a Dragon: Ishin, a feature on gaming movies, […]
Read More Print Cover Features for Play Magazine (UK) and other physical print workI sat down with Naoko Yamada as she looked back on her career to date and forwards to the future in light of the world premiere of her latest short film, Garden of Remembrance. You can read the full interview for Letterboxd Journal here.
Read More Running Forward, Looking Back: animation director Naoko Yamada ponders her past and her future with two new music-infused films (Letterboxd Journal)Among a number of reviews and interviews conducted for the site, I summarized the offerings found at the recent Tokyo Film Festival I attended in a press capacity, and how the event sought to celebrate the next generation of Japanese filmmaker. You can read about this event over at Little White Lies here.
Read More Tokyo International Film Festival celebrates the next generation of Japanese filmmaking talent (Little White Lies)As the Yu-Gi-Oh card game continues to evolve and expand its efforts into digital realms, certain players are complementing or taking their interactions with this long-running franchise into the virtual realm, playing the TCG without a single real card being required. After speaking with players across the community, read the feature over on Dicebreaker here, […]
Read More Digital Duels: How Yu-Gi-Oh! players are enjoying the TCG – without needing cards (Dicebreaker)Following the film’s world premiere at Berlin Film Festival (the movie is now in the longlist for Best International Feature Film representing Ireland at the time of writing), I spoke with director Colm Bairéad to dive deep into the film’s themes and development. You can read the full feature over on Letterboxd Journal here.
Read More Fostering Love: The Quiet Girl’s unspoken empathy (Letterboxd Journal)As NieR Automata celebrated its 5th anniversary on the eve of its new anime, I went to their fan festival to report on this celebration of this unlikely success story. Read about this event over on Crunchyroll here.
Read More NieR Fan Festival Provides an Unlikely Crossover Within an Unlikely Franchise (Crunchyroll)As Certain Affinity make the jump from support studio to lead developer on their own project, I spoke to the team at the studio about the challenges of making the jump, and the lessons learned on their journey taking the reigns. You can read my piece for gamesindustry.biz here.
Read More Certain Affinity on reaching “AAA quality on a AA scope” (Gamesindustry.biz)I sat down with indie developer npckc at Bitsummit in Kyoto to discuss an accidental jump into games development, telling LGBTQ+ stories they want to tell, and their latest project. Read the interview on Rock Paper Shotgun here.
Read More A Year Of Springs dev npckc “never planned” on making games, but wanted to tell kinder LGBTQ+ stories (Rock Paper Shotgun)