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Adam Torel Interview, Part 2: Third Window Films CEO Gets Candid on Japanese Movie Production and One Cut of the Dead’s International Success (OTAQUEST)

Without being held back by the production committee, they were free to experiment on set in a way previous film committee movies hadn’t necessarily allowed. ‘With zero-budget independent films you actually have more freedom to be creative. For example, we had an on-set idea like ‘oh, since this is a movie about making movies, we […]

Read More Adam Torel Interview, Part 2: Third Window Films CEO Gets Candid on Japanese Movie Production and One Cut of the Dead’s International Success (OTAQUEST)

Tech Beyond Games (Barclays Eagle Labs)

As much as the public and even the games industry itself can often narrow the potential of these products to strictly gaming applications, businesses from architecture firms to animation are already disproving this preconception with real-world applications of the technology.  As the potential for real-time technology grows, with the support of engine creators themselves, these […]

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How Can We Improve Representation in Games to Match the Audience? (Barclays Eagle Labs)

‘Diversity in games relies just as much on the diversity of the team making the game and, also, if consultants are brought in to assist in guiding teams on this topic, the diversity and experience of those brought in to assist on these topics. Only by listening and wanting to listen to underrepresented groups and […]

Read More How Can We Improve Representation in Games to Match the Audience? (Barclays Eagle Labs)

How TikTok Is Changing Anime Fandom (and Boosting the Popularity of Older Series) (Otaquest)

As anime becomes ‘cool’ and reaches broader audiences outside of the always-online subset of long-term, ‘hardcore’ fans, the barometer for popularity is no longer in the hands of an impassioned Twitter commentator or a person writing for an anime website or blog. These fans won’t mind that Netflix releases Beastars months after the show has […]

Read More How TikTok Is Changing Anime Fandom (and Boosting the Popularity of Older Series) (Otaquest)

The History of Kaiju Part 1 – Godzilla (1954): Inspired By Greats, Defining A Genre (Otaquest)

‘The kaiju genre has endured through most of Japan’s post-war cinematic history thanks to a level of versatility and malleability that allowed the genre to adapt itself to whatever topic or theme was asked of it. At the center of this idea is the iconic character of Godzilla, a creature inspired by those who came before […]

Read More The History of Kaiju Part 1 – Godzilla (1954): Inspired By Greats, Defining A Genre (Otaquest)

How Ubisoft Reflections is Helping Newcastle’s Games Industry Grow Home (Kotaku UK)

‘Ubisoft Reflections is a positive force within its local community, and the industry at large. Alongside events like the Great Exhibition and work with local educational institutions like the North East Futures UTC, the studio also points towards a more positive future for the area as a whole.’ You can read this piece over at Kotaku […]

Read More How Ubisoft Reflections is Helping Newcastle’s Games Industry Grow Home (Kotaku UK)

More Than Pretty Boys: Understanding the Massive Popularity of Hypnosis Mic: Division Rap Battle (Otaquest)

‘Being driven by charismatic voice actors enhances the musical core of the franchise, in this respect. Each character sounds and acts so differently from one another that it results in tonal shifts not traditionally found in the genre. In a live venue, it brings a new atmosphere to a live hip-hop performance, creating a unique […]

Read More More Than Pretty Boys: Understanding the Massive Popularity of Hypnosis Mic: Division Rap Battle (Otaquest)

NieR, 10 Years Later – Yoko Taro’s Magnificent Embrace of Gaming’s Gray Area (Otaquest)

In comparison to the polished presentation and refined if controversially-linear gameplay of XIII, NieR felt crude and dated almost immediately.. Yet ironically, NieR is emblematic of change and a transition within the wider gaming industry, and now feels like a game ahead of its time in the wake of the phenomenal success of its unlikely […]

Read More NieR, 10 Years Later – Yoko Taro’s Magnificent Embrace of Gaming’s Gray Area (Otaquest)